Value-Based Design for Gamifying Daily Activities

نویسندگان

  • Mizuki Sakamoto
  • Tatsuo Nakajima
  • Todorka Alexandrova
چکیده

Computing technologies allow us to gamify our daily activities by embedding computers in our environments. In this paper, we propose a value-based gamification framework for increasing intrinsic motivation in our daily life. We introduce five values and a conceptual framework based on these values. Then, as an example we show how the values are used in Augmented Trading Card Game during its design.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Gamifying Intelligent Daily Environments through Introducing Fictionality

A virtual form is an abstraction that enhances existing products and services by adding a layer to virtualize them. From a technical point of view, the current information technologies already make it possible to develop a virtual form using various techniques that represent information such as augmented reality technologies or ubiquitous display technologies. The virtual form can return a imme...

متن کامل

Gamifying teacher professional development: an experience with collaborative learning design

Despite wide-scale uptake of gamification in professional training generally, application in Teacher Professional Development (TPD) is still in its infancy. The few experiences reported hitherto mainly concentrate on fostering participation and engagement in the training intervention itself. By contrast, we believe that gamification of TPD can and should have a broader scope, helping to enhance...

متن کامل

The Allocated Time to Activities of Daily Living Based on the Day of the Week, Age and Gender in Typically Developing Children Under 5 Year Old

Abstract: Activities of daily living are activities that are formed in order to take care of the body and are essential for life and well-being and fundamental survival. These activities begin in infancy and are modified at different stages of development. Cultural values, parental expectations, social routines, and the physical environment influence daily activities. Concerns about children's ...

متن کامل

Gamifying Fitness or Fitnessifying Games: a Comparative Study

Fitnessor exergames are ubiquitously available, but often lack the main ingredient of successfully gamified systems: fun. This can be attributed to the typical way of designing such games – highly focusing on specific physical activities, thus, gamifying fitness. Instead, we propose a novel alternate approach to improve motivation for exergaming, which we call fitnessification: integrating phys...

متن کامل

Forecasting Liquidity at Risk of a Private Bank Using the Parametric Approach

Properly managing the supply and demand for liquidity of banks, as the largest financial institution in the money market, by reducing deposits and other liabilities alongside the growth of a portfolio of loans, other assets, and off-balance sheet items is a challenging issue in banking risk management. Therefore, to continue banking activities and avoid the risks of lack of liquidity, liquidity...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012